Tag Archive | "Sonic"

How Great Stories Ruin Games


Last week I finally broke down and got myself an iPhone. There are myriad reasons for doing it, but mostly I was tired of hearing about the games on there and being unable to play them. I spent my first few hours buying games and apps, then the next few hours playing them.  After slogging through meaty games like Crysis 2 and Dragon Age 2 recently, it felt good to just pick up a game that was nothing but solid game play. While I was playing Cut the Rope the other night, I realized how games with great stories and grandiose setting have ruined gaming for me and taken most of the joy out of my favorite pastime.

Ahh the good ole days

When I was younger, I lost entire months of summer break to games like Shining Force and Final Fantasy. I still think back to the sheer joy and addiction of games from my NES and Genesis. While all of those games had stories, they were always secondary to the mechanics of the games themselves. Sonic, Mario, Metroid; all of them used simple plots, more concepts actually, to outline a context for what you were doing. Save a princess, save a forest or defeat a giant brain. Nothing complicated, nothing rich with continuity requiring 4 novels, a comic book series, various animated films and a 6 minute intro to explain.  You saw what you needed to in the first 30 seconds and then jumped into the world. Now, it seems, more and more games are becoming so story driven that they seem to forget that games are meant to provide interactive entertainment, not a medium for failed Hollywood screenplays or fantasy series.

This issue really started in earnest with the PS2. Many of the RPG’s started to become vehicles for showing how advanced the system had come. With graphical fidelity comes cut scenes, and with those comes the need for story. Instead of taking the route of games like Shadow of the Colossus, where   the game play is what makes the story, games took advantage of growing technology to start injecting movie-quality plots into games. Games like Final Fantasy XII, the hack// games, each installment of the Metal Gear series and even Kingdom Hearts started to put more emphasis on plot and graphics then on engaging game play. Final Fantasy XII was an absolutely incredible translation, and a story that I loved, but the game play itself was so poor that it became impossible to enjoy.

I'm so dark and broody.

This generation the attempt to make games more like the film industry has gone into hyperdrive. More and more games, like the recently released Homefront, are being written by professional screen writers. They are employing Hollywood actors and using new technology to gather more of the performance and more of the realism. Look at LA Noire’s new facial software, a perfect example of creepy realism. Yet, while the game LOOKS incredible, the game play seems to be ignored during the previews, and I’m not confident that the desire to show off their compelling story and animation won’t overshadow the actual game.

As a person who reviews games (not professionally, but still), I tend to fall into that same trap. Often times the storyline weighs heavily into the way I judge a game. I love the original Mass Effect, but when I force myself to look at the actual game portion objectively, I can’t deny that it is a pretty huge mess. However, the events in Mass Effect are so compelling and incredible that it overcomes the flaws, which I think helped set a tone for future games. If you create a solid enough story, the game itself isn’t so important. Now we have an avenue for huge ideas without the constraints of Hollywood, where directors and writers can bring their ideas to life, provided they horseshoe in some game play between scenes. And when games fail to live up to its compatriots in the genre, we easily dismiss them. If we can’t enjoy the movie we’re being shown, we tend to dislike or ignore the actual game.

This is what a battle should look like

When I was a kid, the rush of mastering a level in Sonic, or the thrill of a well planned battle in Shining Force kept me riveted to my screen for hours. Now I get that same feeling from getting three stars in Angry Birds, or from a successful invasion in Zombie Farm. There are precious few big name games that can deliver the same effect. Bulletstorm proved to be an incredible shooter that played solely on the mechanics and let the story be over the top simply to provide new and better areas to play around in. Dragon Age 2 however, tried to be an emotionally driven story while literally repeating the same area over and over again with no real change in game play, leading to nothing but boredom. Sadly, too many games fall into the Dragon Age category.

Perhaps I’m simply waxing nostalgic, playing the “get off my lawn” card, but things really were better back in the old days. We may have breathtaking graphics and top-notch talent in our games, but the “game” portion is being more and more distilled and replaced with the bells and whistles. The skill that was needed to beat Mega Man and Mario, and the joy of getting that perfect run, has been removed in favor of the pontification of Malcolm McDowell. I don’t want great stories to disappear; I just hope that more studios realize that melding the game and the story yields better results than showing off your latest screenplay. We call them games for a reason.

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Sonic in animation: A Retrospective Part 2


Welcome back to the madness that often is called “adapting video games into animation”. Previously, I started by talking about that one classic character that has had more success than most in regards to being adapted, my favorite blue hedgehog Sonic. I talked about his first appearance in animation, as well as SatAM and the anime movie, the highlights of his animated career. Sadly, that means that we’re about to hit the low point very quick. But it does start rising again, if you’re willing to stick it out through to the end. Read the full story

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Sonic in animation: A Retrospective Part 1


What can I say about Sonic the Hedgehog? He’s definitely one of my all-time favorite video game heroes, he’s had one of the longest careers in the industry, and he’s also often the center of flame-wars between factions of his fandom. But I always find Sonic unique in his ability to transcend past the games. In particular, Sonic has had more success in animation than most game icons, including Mario (you ever watch the Super Mario Bros. Super Show, I think it steals parts of your soul). So, I hope you’ll join me on this retrospective through Sonic’s animated career, his high points and his low. And you’ll also get quite a few good clips too. Must warn you, this is a long post. Read the full story

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Great Moogly Googly!


For awhile now,  Chris and I have been talking about getting a cat. We both grew up having cats and dogs as pets, so having a kitten around would be great.

About a week and a half ago, we met up with some friends at Sonic when they were having their Free Root Beer Float night. One of the guys who met up with us, @DanielDanger on Twitter, was talking about his two kittens. We had seen pictures and video of them before and thought they were just too cute. Turns out, the person he got them from still had a kitten left. When we found out that the kitten would be free, we immediately said we wanted her but it would take some time due to us moving stuff around in the apartment to accomodate a kitten and other stuff.

On Saturday (two days ago), we went and picked up our little girl and named her Moogle. She is a tabby and tabbies typically have an “M” in their fur on their foreheads so Chris and I started to brainstorm for names that started with “M.” I Googled for popular cat names and came across a site that had a huge list for each letter of the alphabet. While scrolling through the “M” category, I saw Moogle. I am a HUGE Final Fantasy fan and have always loved the Moogles and Mog. I ran it by Chris and he thought it was cute so the name stuck. We seriously picked out a name for the cat before even getting her!

When we picked her up, the people were so nice that they gave us her litter box (that was cleaned out btw), the rest of the litter, the scooper, and her blanket. Chris and I were blown away by the generosity because we were planning on going to PetSmart right afterwards and purchasing that stuff. We did end up going to PetSmart anyways because we had to get her food, some toys, and food/water bowls. We had a lot of fun with her there and she did so well in the car. We got home scratch free!

Upon introducing her to Donnie, Moogle was a little iffy. She would puff up and hiss at Donnie, while Donnie was so excited and wanted to play with her. Later on that evening, with Donnie on my lap, Moogle came up onto the couch, walked up to Donnie, and just smacked him right in the face. Chris and I laughed about it, but Donnie was obviously stunned, and we did our best to tell Moogle (who doesn’t understand a word we say) that what she did was wrong.

That night we slept with Moogle in our bed. I was only woken up once when she got on my night stand, and she purrs so loud! We couldn’t believe it! We were also so thrilled that she knew where her litter box was, because I didn’t want to wake up and see kitty poo all on the carpet. On Sunday, Moogle was getting used to being inside and getting used to being around Donnie. Donnie, however, wanted nothing to do with her. His excitement about having a little buddy quickly changed to him being afraid of her. Whenever she would get on the couch, Donnie would move away and not even look in her direction. He was basically being a stuck up diva.

Today is different. The two of them are getting used to each other, and they even played around a little bit. I know the change will be difficult for Donnie because he has been the baby for so long and he will probably get jealous. It will just take some time. Hopefully he doesn’t become a little brat.

So now… I give you to – Moogle!!!

- She Who Has The Last Word

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About Marooners’ Rock

Everyone grows up; this is how the world works. Just because we grow decrepit and old, however, does not mean we have to forsake the things that make us happy, childish though they may seem. This is the core concept of Marooners’ Rock; we geek out on the things of our past, present, and future. Society and cultural norms be damned!

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