Tag Archive | "Mario"

Did I Make A Mistake?


Well, the final ten games for Nintendo’s 3DS Ambassador Program have arived, bringing the total up to 20; ten NES games and ten GBA games. But some of you may be asking the question, “Did I make a mistake by purchasing my 3DS early/late?” For those of you aren’t aware, Nintendo decided to drop the price of the 3DS from $250 to $170 earlier this summer. Most of the people who decided to drop $250 on a 3DS (or trade in 3/4ths of your game library, like me), then got pretty irritated once they heard of the price drop. Because of that, Nintendo then decided to treat those of us who purchased a 3DS and connected it to the internet by August 11th, 2011. This token of appreciation was the Ambassador Program, which gave early adopters 20 free games. But was it worth it? Read the full story

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Is PETA’s Attack on Mario Justified?


(Ed: PETA has released a statement saying this was just a joke… really?

“Mario fans: Relax! PETA’s game was meant to be tongue-in-cheek, a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur,” Shakira Croce, PETA’s media coordinator said. “We wish real-life tanukis could fly or swat enemies away with their tails and escape from those who profit from their skins. You can help them by never buying real fur.” from Kotaku)

We all know Mario. He’s been saving Princesses for over 25 years, even if they were in another castle. We’ve grown to love him and his plumber antics. He has become a part of our culture and helped to save the video game industry in the eighties. He’s done everything from cleaning up graffiti to playing golf, but has he also been responsible for animal cruelty? PETA seems to think that he is in Super Mario 3D Land. Read the full story

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E3 2011: Luigi’s Mansion 2


If you can believe it, it has been ten years since Luigi “won” a new mansion and had to rescue his brother from the clutches of the nefarious spirits within using a modified vacuum cleaner, a Game Boy Horror and a flashlight. Luigi’s Mansion for the GameCube earned promising remarks and scores from critics; so much so that it almost begged for a sequel, but word of one never came, until E3 this year. Amid hushed murmurs and stifled surprise, Nintendo announced at its E3 press show that the tentatively-titled Luigi’s Mansion 2 will be coming out for the Nintendo 3DS sometime next year at a to-be-announced price.

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E3 2011: Super Mario 3DS


If it isn’t broken, you don’t fix it. You make improvements to it instead. At least that seems to be the concept behind the newly revealed Super Mario for the 3DS. Slated for release some time around the holiday season of this year, Super Mario for the 3DS seeks to incorporate the depth provided by the 3DS as well as power-ups both old and new to bring the world-famous plumber into the 3D era in style. Read the full story

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E3 2011: Mario Kart 3DS


Nintendo is bringing motorized mayhem back to the race track on the 3DS with a new Mario Kart title slated for release this holiday season. The tentatively titled Mario Kart brings with it some new courses, karts and multiplayer functions that take advantage of the 3DS’ capabilities.

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E3 2011: Microsoft Trying to Keep Mascot Alive with Halo 4?


Microsoft announced “Halo 4″ at their press conference June 6 at E3, nearly nine months after “Halo: Reach” launched on the 360. The minute-and-a-half trailer left more questions than answers themselves. Among those questions one in particular begs to be asked: is Microsoft trying to salvage their first real mascot from the figurative grave?

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E3 2011: Will the Wii U Bring Traditional Gamers Back?


Nintendo did their thing, a new console was shown and my body was ready for it. Was yours? What did you think about what Nintendo is dishing out? More importantly, does this newest development make you want to sink some money into Nintendo once again?

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How Great Stories Ruin Games


Last week I finally broke down and got myself an iPhone. There are myriad reasons for doing it, but mostly I was tired of hearing about the games on there and being unable to play them. I spent my first few hours buying games and apps, then the next few hours playing them.  After slogging through meaty games like Crysis 2 and Dragon Age 2 recently, it felt good to just pick up a game that was nothing but solid game play. While I was playing Cut the Rope the other night, I realized how games with great stories and grandiose setting have ruined gaming for me and taken most of the joy out of my favorite pastime.

Ahh the good ole days

When I was younger, I lost entire months of summer break to games like Shining Force and Final Fantasy. I still think back to the sheer joy and addiction of games from my NES and Genesis. While all of those games had stories, they were always secondary to the mechanics of the games themselves. Sonic, Mario, Metroid; all of them used simple plots, more concepts actually, to outline a context for what you were doing. Save a princess, save a forest or defeat a giant brain. Nothing complicated, nothing rich with continuity requiring 4 novels, a comic book series, various animated films and a 6 minute intro to explain.  You saw what you needed to in the first 30 seconds and then jumped into the world. Now, it seems, more and more games are becoming so story driven that they seem to forget that games are meant to provide interactive entertainment, not a medium for failed Hollywood screenplays or fantasy series.

This issue really started in earnest with the PS2. Many of the RPG’s started to become vehicles for showing how advanced the system had come. With graphical fidelity comes cut scenes, and with those comes the need for story. Instead of taking the route of games like Shadow of the Colossus, where   the game play is what makes the story, games took advantage of growing technology to start injecting movie-quality plots into games. Games like Final Fantasy XII, the hack// games, each installment of the Metal Gear series and even Kingdom Hearts started to put more emphasis on plot and graphics then on engaging game play. Final Fantasy XII was an absolutely incredible translation, and a story that I loved, but the game play itself was so poor that it became impossible to enjoy.

I'm so dark and broody.

This generation the attempt to make games more like the film industry has gone into hyperdrive. More and more games, like the recently released Homefront, are being written by professional screen writers. They are employing Hollywood actors and using new technology to gather more of the performance and more of the realism. Look at LA Noire’s new facial software, a perfect example of creepy realism. Yet, while the game LOOKS incredible, the game play seems to be ignored during the previews, and I’m not confident that the desire to show off their compelling story and animation won’t overshadow the actual game.

As a person who reviews games (not professionally, but still), I tend to fall into that same trap. Often times the storyline weighs heavily into the way I judge a game. I love the original Mass Effect, but when I force myself to look at the actual game portion objectively, I can’t deny that it is a pretty huge mess. However, the events in Mass Effect are so compelling and incredible that it overcomes the flaws, which I think helped set a tone for future games. If you create a solid enough story, the game itself isn’t so important. Now we have an avenue for huge ideas without the constraints of Hollywood, where directors and writers can bring their ideas to life, provided they horseshoe in some game play between scenes. And when games fail to live up to its compatriots in the genre, we easily dismiss them. If we can’t enjoy the movie we’re being shown, we tend to dislike or ignore the actual game.

This is what a battle should look like

When I was a kid, the rush of mastering a level in Sonic, or the thrill of a well planned battle in Shining Force kept me riveted to my screen for hours. Now I get that same feeling from getting three stars in Angry Birds, or from a successful invasion in Zombie Farm. There are precious few big name games that can deliver the same effect. Bulletstorm proved to be an incredible shooter that played solely on the mechanics and let the story be over the top simply to provide new and better areas to play around in. Dragon Age 2 however, tried to be an emotionally driven story while literally repeating the same area over and over again with no real change in game play, leading to nothing but boredom. Sadly, too many games fall into the Dragon Age category.

Perhaps I’m simply waxing nostalgic, playing the “get off my lawn” card, but things really were better back in the old days. We may have breathtaking graphics and top-notch talent in our games, but the “game” portion is being more and more distilled and replaced with the bells and whistles. The skill that was needed to beat Mega Man and Mario, and the joy of getting that perfect run, has been removed in favor of the pontification of Malcolm McDowell. I don’t want great stories to disappear; I just hope that more studios realize that melding the game and the story yields better results than showing off your latest screenplay. We call them games for a reason.

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Marooners’ Talk: Episode 002 – “Bo Knows Podcasting”


The third episode of Marooners’ Talk, Episode 002, is now available on our site for listening and download in MP3 format! It should be available on iTunes this weekend, so make sure you keep your eyes open and your iTunes accounts ready to automatically download, since you must have subscribed by now. Episode 002, “Bo Knows Podcasting,” is a bit longer than the first two episodes, but it was fun, so tough. Read the full story

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Celebrate Mario’s 25th Anniversary with Another Special Gift!


Back in September, Mario celebrated his 25th anniversary and Nintendo is really excited about it. To commemorate this special occasion, they brought back Super Mario All-Stars on the Wii! Nintendo’s still partying, how about you?

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About Marooners’ Rock

Everyone grows up; this is how the world works. Just because we grow decrepit and old, however, does not mean we have to forsake the things that make us happy, childish though they may seem. This is the core concept of Marooners’ Rock; we geek out on the things of our past, present, and future. Society and cultural norms be damned!

For more detail, please see our About page.