Tag Archive | "Dragon Age: Origins"

Review: Dragon Age 2 (PS3)


When Bioware released Dragon Age: Origins, an ode to their early days of fantasy RPG’s, it was received better than expected across all platforms. There were complaints aplenty, but the immersive world of Ferelden and the cast of deep, emotionally engaging characters captured the hearts of millions. The announcement of a sequel failed to surprise anyone. Bioware acknowledged from the start that they aimed for a more console based experience, and they decided to narrow the lead character to a single noble known as Hawke, leading to some fear and trepidation among the gaming community. Yet with such a sterling track record, few held anything but high hopes.

 

the man, the miss, the legend

The story of Dragon Age II runs somewhat concurrent with the original, taking saved data from those that played through Origins and peppering it in throughout the game. However, instead of trekking across the vast expanses of Ferelden, Hawke and his (or her) companions stick to the events within the city of Kirkwall. Darkspawn raided and destroyed Hawkes home city of Lothering, and so you are forced to usher your family to presumed safety inside the walls of Kirkwall. The tale of Hawke is told entirely through the eyes of one of your companions, Varric, who is relaying the story under duress to a leader of the Chantry, the religious zealots encountered in Origins, and a main antagonist for Hawke. The character of Varric spices up the journey from time to time, and the interventions of the Chantry interrogator to keep Varric from embellishing help to add humor and life to the story.

While typical fantasy games, Origins included, tend to focus on a Tolkein-esque “big bad,” Dragon Age II attempts to make the story more personal by focusing on the events of a single city and the ramifications of your choices.  There are areas outside Kirkwall, but your ability to traverse them is stunted to what part is needed for each quest. Most quests require you to run through a cave or dungeon, but there are only two maps for each cave. While each one has a different enemy set or a different exit point, once you know one, you can run through them with your eyes closed. The city itself is just as repetitive. There are only a few spots to visit on the map, the only variation being night and day. Continually running back and forth between two or three spots for a single quest tends to become mind numbing, especially when the story to justify those quests fails to entice.

The choice of staying in Kirkwall narrows down the tale of Dragon Age into insignificance. The incredible part of the original was its sweeping narrative and the emotional force behind the characters and their terror at the world crumbling down around them. Hawke seems to serve only as a cheap courier. The story never seems to go beyond your next fetch quest, and the political machinations that turn the wheels never seem to be important, or at all engaging. I spent the first act, around 7 hours of play, wondering when the real story would start. When events finally culminated, I was so worn out from pointless running between the same areas that it failed to feel impactful, I just wanted it to be over.

Hawke is coming to get ya!

Communication between Hawke and the citizens has been overhauled to more resemble Mass Effect, with icons representing each choice as political, forceful, snide or humorous. Since Hawke has a voice, unlike the Hero of Ferelden, these choices can become fairly amusing. The voice acting is top notch, and while many of the quests seemed mundane, the dialogue between them managed to bring a few smiles to my face. Likewise, the interactions between your party while questing is also deftly handled. It is often worth stopping and just listening to the characters you bring with you. While nothing reaches the level of Morrigan and Alistair banter, your party helps to flush out what story there is in the game, as well as opening up new options for dialogue and new quest options. Your party also learns to love or hate you through your choices, and once again, your romantic options are dictated by how much your Prince or Princess Charming likes you. This time around, gifts have much less of a part to play in their feelings for you, but much more is placed on your choices, even the most innocent.

Dragon Age II doesn’t just retool how it tells the narrative; it also retools the combat system from its predecessor. The responses to the combat system in the first game were mixed. Console players were given a drastically different set up than PC players, and there were many console players that balked at how it worked. Bioware decided to tailor the combat to consoles this time out. Instead of having an auto-attack function as default, players much actively choose each strike. The combat wheels are still here, giving you direct and immediate control over your squad members, but by forcing a more active combat system, much of the tactical immediacy is stripped away. Players can still set up responses to situations in the characters menu, which is essential since none of your party members are able to take a healing potion without direction, but these options are also reduced from the original. The lack of options leads to initial frustrations since the AI of your party simply can’t keep up with a button mashing approach.  Much of the first act is simply trial and error on the part of your squad, and without getting the right mix, later battles can become a nightmare. Once mastered, however, the combat can become kinetic enough to drive you through the slower parts of the game.

While Dragon Age II is a beautiful game, and the story and world of Ferelden is as rich as anything in gaming, the game ends up feeling like a cop out. The gameplay is absolutely solid, and once I mastered my squad, the combat kept me going, but the story couldn’t stack up. Being caged in such a small area with such small quests makes the game feel far more like an expansion than a game. I felt like I had simply completed a chapter of the first game, not crafted something new. The new characters were fun and enjoyable, but not nearly as compelling and rich as those from the first game. The new race, the Qunari, show so much promise, but your interaction with them only shows you a glimpse of who and what they are. For fans of the original, the game will feel hollow. I enjoyed my time with Dragon Age II for the combat and the occasional reference to its predecessor, but new players will find almost nothing to grab onto. It isn’t a complete miss, but Dragon Age II has a hard time holding itself up as a premier fantasy RPG, especially considering whose stable it came out of.

 

Review

ProsCons
Fast combat, beautiful world, fun charactersno story, no feeling and nothing to drag the player in
Rating
70 out of 100

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Marooners’ Talk: Episode 005 – “Mmm, beefy!”


A milestone has been hit! The fifth episode of the groundbreaking podcast Marooners’ Talk, titled “Mmm, beefy!”, is complete and available for your listening consumption below and, either sometime today or tomorrow, on iTunes! Of course, if you’ve already subscribed on iTunes, you don’t have to worry about continually checking! Read the full story

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Best & Worst Video Games for 2010


It’s officially 2011, so it’s time to recap and present to you all our choices for the best and worst video games that came out in 2010. We’ve all been working on this for months, changing some of our choices as new games came out, but what you see below is what we’ve all finally settled on.

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Martin Freeman Confirmed as Bilbo Baggins for The Hobbit


For weeks it’s been speculated, and now today it has been officially confirmed: Martin Freeman will be playing Bilbo Baggins in Peter Jackson’s The Hobbit.

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Dear BioWare, We Need to Talk…


Before I get into what I am about to say, it should be noted that the opinions expressed in this article are solely my own. It is not the opinion of our site as a whole, nor will this mean that our site will become anti-BioWare (because honestly, that would just be stupid). I personally feel that, as a gamer and a fan of BioWare, there are some things that need to be addressed.

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Hunt down Morrigan in new Dragon Age DLC!


I honestly don’t know how this got past me, being the huge Dragon Age fan that I am, but apparently yesterday BioWare announced that some new DLC is coming our way on September 7th. Titled “Witch Hunt,” fans of the game will FINALLY get closure to Morrigans story.

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Dragon Age 2 Trailer Kicks Some Serious Ass


Today BioWare released the first of what will be many trailers for Dragon Age 2. At the time of the announcement back in July, details were scarce. All we knew was that the game would focus around a male or female named Hawke, that the story would span 10 years, that he or she would become the most important figure in the Dragon Age universe, and that the game was getting revamped. Read the full story

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Review: Dragon Age


Today, BioWare returns to form with another great DLC installment for Dragon Age: Origins. Last month it was announced that Golems of Amgarrak would be released, and having just played through it right now, I can honestly say it’s one of their better ones.

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New Dragon Age: Origins DLC Announced: Golems of Amgarrak


Not even 30 seconds ago, BioWare announced the details for the upcoming Dragon Age: Origins DLC, Golems of Amgarrak. While at San Diego Comic-Con, BioWare did confirm a new DLC would be coming out, but, at the time, that was all fans were given. Read the full story

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Dragon Age 2


Back in 2009, BioWare released a game called Dragon Age: Origins.  Since that time, it has been enhanced with four playable DLC packs and a full on expansion pack (not in that order).  Come to think of it, we may have mentioned them before.  Today, BioWare announced Dragon Age 2, coming to us sometime in March 2011.

Dragon Age 2 introduces a new character to the Dragon Age world: Hawke.  From the press release:

Dragon Age 2 thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.

The first thing that stands out in that statement is the assertion that Hawke will become the “single most important character in the world of Dragon Age.”  Dragon Age 2 Executive Producer Mark Darrah includes:

With Dragon Age 2 we are creating an exciting new entry point into the Dragon Age universe while ensuring that fans of the original game retain a sense of satisfaction and familiarity in the world. We are amplifying the things that made Dragon Age: Origins such a huge success while introducing a more dynamic combat system, improving the graphics, and telling the most important story in our world.

Again with the “most important” bit.  Did my Dragon Age: Origins character (Magnus Aeducan) not take the time out of his day to defeat the Archdemon and end the Blight?  Did Magnus not expose Loghain’s corruption and restore King Maric’s blood to the throne of Ferelden in the person of Alistair?  Did Magnus not bang the shit out of Morrigan then dump her for Leliana, while having a little strange fun on the side with Zevran?  How quickly his efforts are forgotten!

I’m very happy that Dragon Age 2 has been announced.  I had hoped that it would somehow continue the story of Dragon Age: Origins, or allow me to import my character and continue (because Magnus Aeducan is a fucking badass), but it seems this is not the case.  Well, maybe I’ll just create a new dwarf named Magnus and pretend it’s the same one.  Wait, that’s right, I can’t.  Dragon Age 2 provides the player with Hawke, the pre-made lead character.  Hawke is human, Hawke is Hawke.  You can choose to play Hawke as male or female, but not as dwarf or elf.  A large chunk of character creation and connection has disappeared.  I can understand that boxing the player in to a single character like this allows the game to reference the character by name, but I don’t think that name-recognition is enough of a trade-off to give away character creation.  Part of what I love about role-playing games is the ability to choose which role I want to play.  While I’m sure I’ll still be able to choose my class in Dragon Age 2, I no longer have the option of playing as a Dwarf or balancing different race bonuses against each other when determining my character’s stats.  One of the most intimate, creative, and meaningful parts of a role-playing game has been taken away from me with Dragon Age 2.

Improved graphics are almost always worthy of a high-five.  The Dragon Age 2 website, however, also mentions a change to the visual style of the game as well.  I liked the style of Dragon Age: Origins.  I may very well love the style of Dragon Age 2, but I’d rather have the style I know I like than a style I may love or may hate.  The dynamic combat system also worries me.  According to the Dragon Age 2 website, players will be able to “Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.”  Again, I may love the changes to the combat mechanics, but until I actually experience them, it still worries me.  I enjoyed Dragon Age: Origins immensely, visually and functionally.  I worry that making radical changes could ruin a wonderful game.

I like the scope of the game.  A ten-year timespan allows for a great deal of long-term development of characters and plots.  New areas of the Dragon Age world will provide a familiar, yet new setting for the story to take place in.  Improved graphics are almost always welcome.  Incremental improvements to both form and function are almost mandatory for game sequels.  Name recognition caused by a static lead character will make the game seem more polished and complete.

I dislike being pigeonholed into the character of Hawke.  Taking away my ability to really create my character takes away some of my connection to the character.  Improved form and function could help the game transcend the experience of the first game, but it could also drive away fans if the changes are too extreme.  I worry about Dragon Age 2.

And in March 2011, be on the lookout for the review, which will almost undoubtedly be positive, proving my fears wrong.

-[insert PIGEON CRAP here]

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Everyone grows up; this is how the world works. Just because we grow decrepit and old, however, does not mean we have to forsake the things that make us happy, childish though they may seem. This is the core concept of Marooners’ Rock; we geek out on the things of our past, present, and future. Society and cultural norms be damned!

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