Posted on 25 February 2011. Tags: 360Junkies, Age of Empires Online, Bejeweled Blitz, Blockbuster, Borders, bulletstorm, Charlie Sheen, Community Game Night, Conduit 2, Dragon Age II, Dragon Age: Origins, Dragon Age: Origins Awakening, Field of Dreams, Hersher, Hexic HD, Hot Shots, Hot Shots: Part Duex, House Party, Huffington Post, iTunes, Jonathan Kent, joseph gordon levitt, Kevin Costner, Kirk, Major League, Marooners' Talk, Marvel vs Capcom 3, Microsoft, Mmm Beefy, MyGamerCard.Net, Natalie Portman, Orcs Must Die, PC, Plants vs. Zombies, podcast, PSN, Robot Entertainment, Spock, Star Trek, Superman, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, The Postman, Waterworld, XBLA, Zack Snyder
A milestone has been hit! The fifth episode of the groundbreaking podcast Marooners’ Talk, titled “Mmm, beefy!”, is complete and available for your listening consumption below and, either sometime today or tomorrow, on iTunes! Of course, if you’ve already subscribed on iTunes, you don’t have to worry about continually checking! Read the full story
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Posted in Marooners' Talk
Posted on 17 September 2010. Tags: Alistair, Bioware, Darkspawn Chronicles, Darth Revan, Dragon Age 2, Dragon Age: Origins, Dragon Age: Origins Awakening, Golems of Amgarrak, Grey Warden, HK-47, Jade Empire, Jedi, Leliana's Song, Morrigan, rant, Return to Ostagar, RPG, Shale, Sith, Star Wars: Knights of the Old Republic, Star Wars: The Old Republic, Warden's Keep, Witch Hunt, Xbox, Xbox 360
Before I get into what I am about to say, it should be noted that the opinions expressed in this article are solely my own. It is not the opinion of our site as a whole, nor will this mean that our site will become anti-BioWare (because honestly, that would just be stupid). I personally feel that, as a gamer and a fan of BioWare, there are some things that need to be addressed.
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Posted in Discussion, Games
Posted on 25 August 2010. Tags: Archdemon, Ariane, Bioware, Dalish elf, DLC, Dragon Age, Dragon Age 2, Dragon Age: Origins, Dragon Age: Origins Awakening, Ferelden, Grey Warden, Leliana, Morrigan, Orlais, PC, PS3, Witch Hunt, Xbox 360
I honestly don’t know how this got past me, being the huge Dragon Age fan that I am, but apparently yesterday BioWare announced that some new DLC is coming our way on September 7th. Titled “Witch Hunt,” fans of the game will FINALLY get closure to Morrigans story.
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Posted in Games, News
Posted on 28 July 2010. Tags: Bioware, DLC, Dragon Age, Dragon Age: Origins, Dragon Age: Origins Awakening, Golems, Golems of Amgarrak, Grey Warden, Leliana's Song, Microsoft Points, News, PC, PS3, San Diego Comic-Con, Video games, Xbox 360
Not even 30 seconds ago, BioWare announced the details for the upcoming Dragon Age: Origins DLC, Golems of Amgarrak. While at San Diego Comic-Con, BioWare did confirm a new DLC would be coming out, but, at the time, that was all fans were given. Read the full story
Posted in Games, News
Posted on 08 July 2010. Tags: 2009 RPG of the Year, Bioware, Dragon Age 2, Dragon Age: Darkspawn Chronicles, Dragon Age: Origins, Dragon Age: Origins Awakening, Dragon Age: Origins Darkspawn Chronicles, Dragon Age: Return to Ostagar, Dragon Age: Stone Prisoner, Dragon Age: Warden's Keep
Back in 2009, BioWare released a game called Dragon Age: Origins. Since that time, it has been enhanced with four playable DLC packs and a full on expansion pack (not in that order). Come to think of it, we may have mentioned them before. Today, BioWare announced Dragon Age 2, coming to us sometime in March 2011.
Dragon Age 2 introduces a new character to the Dragon Age world: Hawke. From the press release:
Dragon Age 2 thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age. Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke’s rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever.
The first thing that stands out in that statement is the assertion that Hawke will become the “single most important character in the world of Dragon Age.” Dragon Age 2 Executive Producer Mark Darrah includes:
With Dragon Age 2 we are creating an exciting new entry point into the Dragon Age universe while ensuring that fans of the original game retain a sense of satisfaction and familiarity in the world. We are amplifying the things that made Dragon Age: Origins such a huge success while introducing a more dynamic combat system, improving the graphics, and telling the most important story in our world.
Again with the “most important” bit. Did my Dragon Age: Origins character (Magnus Aeducan) not take the time out of his day to defeat the Archdemon and end the Blight? Did Magnus not expose Loghain’s corruption and restore King Maric’s blood to the throne of Ferelden in the person of Alistair? Did Magnus not bang the shit out of Morrigan then dump her for Leliana, while having a little strange fun on the side with Zevran? How quickly his efforts are forgotten!
I’m very happy that Dragon Age 2 has been announced. I had hoped that it would somehow continue the story of Dragon Age: Origins, or allow me to import my character and continue (because Magnus Aeducan is a fucking badass), but it seems this is not the case. Well, maybe I’ll just create a new dwarf named Magnus and pretend it’s the same one. Wait, that’s right, I can’t. Dragon Age 2 provides the player with Hawke, the pre-made lead character. Hawke is human, Hawke is Hawke. You can choose to play Hawke as male or female, but not as dwarf or elf. A large chunk of character creation and connection has disappeared. I can understand that boxing the player in to a single character like this allows the game to reference the character by name, but I don’t think that name-recognition is enough of a trade-off to give away character creation. Part of what I love about role-playing games is the ability to choose which role I want to play. While I’m sure I’ll still be able to choose my class in Dragon Age 2, I no longer have the option of playing as a Dwarf or balancing different race bonuses against each other when determining my character’s stats. One of the most intimate, creative, and meaningful parts of a role-playing game has been taken away from me with Dragon Age 2.
Improved graphics are almost always worthy of a high-five. The Dragon Age 2 website, however, also mentions a change to the visual style of the game as well. I liked the style of Dragon Age: Origins. I may very well love the style of Dragon Age 2, but I’d rather have the style I know I like than a style I may love or may hate. The dynamic combat system also worries me. According to the Dragon Age 2 website, players will be able to “Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.” Again, I may love the changes to the combat mechanics, but until I actually experience them, it still worries me. I enjoyed Dragon Age: Origins immensely, visually and functionally. I worry that making radical changes could ruin a wonderful game.
I like the scope of the game. A ten-year timespan allows for a great deal of long-term development of characters and plots. New areas of the Dragon Age world will provide a familiar, yet new setting for the story to take place in. Improved graphics are almost always welcome. Incremental improvements to both form and function are almost mandatory for game sequels. Name recognition caused by a static lead character will make the game seem more polished and complete.
I dislike being pigeonholed into the character of Hawke. Taking away my ability to really create my character takes away some of my connection to the character. Improved form and function could help the game transcend the experience of the first game, but it could also drive away fans if the changes are too extreme. I worry about Dragon Age 2.
And in March 2011, be on the lookout for the review, which will almost undoubtedly be positive, proving my fears wrong.
-[insert PIGEON CRAP here]
Posted in Games, News
Posted on 16 June 2010. Tags: Bioware, Darkspawn Chronicles, DLC, Dragon Age: Darkspawn Chronicles, Dragon Age: Origins, Dragon Age: Origins Awakening, Dragon Age: Origins Darkspawn Chronicles, Hurlock Vanguard, Leliana, Marjolaine, News, PC, PS3, Return to Ostagar, Xbox 360
And the good news just keeps on coming! Today BioWare announced the next DLC installment for the popular game Dragon Age: Origins. Last month fans were able to play as a Hurlock Vanguard in Darkspawn Chronicles, and now we get to take a peek into Leliana’s past.

If you’ve played Dragon Age: Origins, you will know that Leliana used to be quite the naughty girl, and worked for a woman named Marjolaine. In Leliana’s Song, you will accompany Marjolaine on a high-risk mission, as Leliana of course, but things spiral out of control and you are left with this decision: kill or be killed. Here are more details from the official press release:
- Explore Leliana’s dangerous past and why she joined the Chantry
- Fully voiced cinematic experience brings the characters to life
- Unlock a unique reward that transfers into your Awakening and Origins campaign
Available on July 6th for Xbox 360, PC, and PS3 there has been no official price announced yet. I assume it will be the standard 400 Microsoft Points and whatever the equivalent will be for PC and PS3. I can only hope that this DLC is better than Return to Ostagar and Darkspawn Chronicles.
- Me
Posted in Games, News
Posted on 26 May 2010. Tags: Alistair, Amaranthine, Anora, Arl Rendon Howe, Baroness, Bioware, Broodmother, Darkspawn, Denerim's Market District, DLC, Dragon Age: Origins, Dragon Age: Origins Awakening, Duncan, dwarf, Ferelden, game expansion, game review, Grey Warden, Herren, Jade Empire, Justice, KotOR, Loghain, Nathaniel Howe, Ogrhen, Orlais, Return to Ostagar, RPG, Shale, star wars, Star Wars: Knights of the Old Republic, The Architect, The Fade, The Mother, The Stone Prisoner, Tim Curry, Vigil's Keep, Wade, Warden Commander, Warden's Keep, Wynne, Xbox 360, zombie
I should probably start this review off saying that I am a big BioWare fan. I cracked out on Star Wars: Knights of the Old Republic and Jade Empire, so I wasn’t shocked when I lost many hours of my life to Dragon Age: Origins. Being a huge RPG fan, I found Dragon Age to be fantastic. When a proper expansion was announced, I was excited and counted down the days. Three DLC packs had already been released – The Stone Prisoner, Return to Ostagar, and Warden’s Keep – but they weren’t long enough, or at least in my opinion. I guess you can say that I am hard to please.

Anyways, knowing that the Dragon Age: Origins Awakening expansion was to be released on a disc, and not DLC, I knew I was in for a treat. You start off having the option of using the character you already have, or starting off as a random Grey Warden sent from Orlais to restore the order in Ferelden. This time your travels take you to Amaranthine, which was once the land belonging to that corrupt asshole Arl Rendon Howe (who, might I add, was wonderfully voiced by the amazing Tim Curry), and now the domain of the Ferelden Grey Wardens. The primary character has been given the title of Warden Commander, and your stronghold is Vigil’s Keep.
I have to admit that I missed my old companions. I put in close to 100 hours in Dragon Age: Origins, and as corny as this may sound, one starts to get attached to their party. I loved the banter between Shale and Alistair, but I was very happy when I saw Ogrhen. For those who might not remember that name, he was the fabulously drunk dwarf, and he is still a little boozer. Depending on the sex of your imported character, and the relationship you went with regarding Alistair, you will get the appropriate conversation when he comes to visit briefly. I did run into Wynne, had a short conversation with her, got a little side quest, and depending on what you did with Loghain and Anora, I know you run into them too. I didn’t see them because I happily slaughtered Loghain and locked Anora away in Origins. At Vigil’s Keep, Herren and Wade, the blacksmiths from Denerim’s Market District, join you and become your go-to guys for armor and other items. Other than that, I didn’t run into any familiar faces.

After awhile I started to get used to having different people, but there was one character I had a hard time with. In the beginning at Vigil’s Keep, you hear of a prisoner who was trying to steal some things. When you go to investigate, you see that he is Nathaniel Howe, the son of Arl Rendon Howe. My imported character is from the female human noble origin, and if you’ve played through that, you know that Arl Rendon Howe was a close friend of your Father, and somebody he trusted. The Arl decides to be a complete dick, betray your family by attacking your home, and in the end you are forced to leave with Duncan while your Mother dies trying to defend your fatally wounded Father. The last thing I wanted was a Howe in my party, but at the time he was the only rogue available and I needed somebody to pick locks open.

Everybody else was pretty basic – two mages, another rogue, etc – except for a warrior named Justice. At one point, you get sucked into The Fade, and you come across a group of people protesting a woman known as Baroness. You are greeted by a Spirit of Justice, who explains what is going on, and after the events unfold you are sent back to the “real” world. Only problem is that Justice gets sent as well, but he inhabits the body of a dead man you were tasked of finding. So yes….you have a Zombie Warrior in the Awakening expansion, and as time goes on, you see his face decompose more and more. I approve BioWare, I approve.

Graphics, controls, and gameplay are the same, and that’s to be expected. The main differences are the locations you go to, the people you interact with, but most importantly the Darkspawn. Before they were mindless drones, but now they plot, have strategies, and can even speak. What were once idiotic creatures are now pains in the ass who have a thought process. Also, this time around you have two big bads to worry about: The Architect, in which there is a method to his madness, and The Mother. I only have two words when describing The Mother – sagging boobs. If you thought the Broodmother was disgusting from Origins, wait until you catch a glimpse of The Mother. Just looking at her for a split second made me want to rush out to the nearest store and buy several bras with underwire support. If those Darkspawn can talk, they need to do her a favor and encourage her to put a top on, even if it’s just a bundle of twigs or something.

Dragon Age: Origins Awakening has a darker feeling to it. There is much more corruption, deceit, betrayal, and manipulation in this than in the original, and I like it. I love the twists in the plot regarding The Architect, because you find out he really isn’t as bad as he seems, but I highly suggest that you pick up the two Dragon Age books that are out there. Not only will you get some fantastic back story regarding Alistair’s bloodline, but you find out more about the bad-ass known as Duncan, and you get to know even more about The Architect. My only complaint is that I wanted it to be longer. I never want to put this game down, but when the credits roll I don’t really have a choice! BioWare has created something really special here with Dragon Age, and I can’t wait to see where they continue to take this already incredible franchise.
I give it an 8 out of 10.
- Me
Posted in Games, Reviews